Steve the Wizard
WASD to move
SPACE to shoot
R to restart
There are some tricky parts but it is beatable.
Known bugs:
1. Physics are wonky
2. sometimes the death counts a death twice. I believe this happens when two thing simultaneously kill the player
Feedback
How to make the controls feel better?
What assets should be added or what are better ways to use the assets I have.
Status | Released |
Platforms | HTML5 |
Author | Vincent T |
Genre | Platformer |
Made with | Unity |
Comments
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On controls, I think I'd focus on collision actually, because the controls work fine, but it's the stickiness of the stairs (getting stuck to the side while trying to jump) and what feels like a pretty large collider when trying to avoid fireballs (I got hit sometimes when I felt like I had jumped early enough to clear the projectile) that make the controls feel not great. This is a great example of something that Ellie has talked about, where using the built-in Physics can often be "good enough" to prototype something, but that really you need to build your own player controller to handle this kind of thing using Raycasts/Boxcasts, or other solutions.
I love the blue puff/spikey characters, and the bats. Whimsical. The other artwork is just ok.